Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight.
Last updated | 2 years ago |
Total downloads | 1106 |
Total rating | 5 |
Categories | Misc QoL |
Dependency string | SpecialAPI-Modded_Magnet-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_EtG
BepInEx pack for Enter the Gungeon. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2101MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.0.1README
Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight using console commands.
Commands
modded_magnet item_weight {new_weight}
- Changes the weight multiplier for modded passives and actives. new_weight
can be any number. Default weight multiplier is 6.
modded_magnet gu_weight {new_weight}
- Changes the weight multiplier for modded guns. new_weight
can be any number. Default weight multiplier is 3.
modded_magnet enable
- Enables modded item and gun weight increase. Modded item and gun weight increase is enabled by default.
modded_magnet disable
- Disables modded item and gun weight increase.
modded_magnet reload
- Reloads the modded item and gun weight increase, in case any item or gun was missed.
modded_magnet stats
- Shows the current weight increase for modded items and guns, as well as if the weight increase is currently enabled.
How to install
If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: https://enter-the-gungeon.thunderstore.io/package/MtG_API/Mod_the_Gungeon_API/). After you've installed BepInEx, just unzip ModdedMagnet.zip into your BepInEx's plugins
folder.
Changelog:
- 1.0.1: markdown is stupid and doesnt register enters as enters please help me aaaaa
- 1.0.0: release